![]() I don't recommend cheating, other than momentarily for the purpose of experiencing things that you wouldn't normally see, or in a last-ditch attempt to save a doomed character. Since trainers, utilities and mods aren't part of the game, I won't deal with them specifically. I've also used Falche2 Character Editor 2.10 and Inventory Editor 1.01 extensively to try out situations and features moreover I've used Fallout 2 DAT explorer v1.42 to unpack game files, Fallout Items Mode Editer 1.1 to check out some item details, Fallout Utility for Critter tinKering 0.62 to check out some critter data, and the script decompilers by TeamX and Noid as well as the scripts that came with the Fallout 2 Mapper to check lots of things. To my knowledge there is not a single significant difference between the UK and US versions except for the children thing. I've been playing the game using the UK edition, patch version 1.02e plus the "children patch". There are details and aspects you won't notice until your second, third or fourth game, playing different characters with different attitudes. The basic assumption is that players want to squeeze as much out of their game as possible - which is another thing that makes writing this guide worthwhile, because Fallout 2 is a game that just keeps on giving. For game mechanics, detailed item stats and such, consult the manual and/or available in-game information. It is not, on the other hand, an attempt to compile reams of game data such as documenting every karma point gained or lost, because it wouldn't be much fun. This guide is an attempt to provide a thorough presentation of the things you can do in Fallout 2: quests to perform, places to go, people to eat. That turned out to be quite an undertaking, but on the other hand, as far as I'm concerned Fallout 2 is the best computer game ever made. This guide exists because I realized that if I wanted the kind of complete Fallout 2 guide that I envisioned, it pretty much meant writing it myself. Welcome to my Fallout 2 guide/walkthrough. Introduction "Hey, stranger! Need a guide?" If you want to play a moron who can hardly talk because of his low intelligence, you can. If you want to play an evil bastard, you can (Yes, you really can hit children in the groin with a sledgehammer). If you want to play a goodie-two-shoes, you can. Fallout 2 allows you to play your character the way you want. Fallout 2 is cool because it's a nonlinear, nonclassbased kickass postnuclear computer roleplaying game with a high replayabillity value. Players will then be able to exit the chamber.To index The Nearly Ultimate Fallout 2 Guide Grab the cube from its station and place it on the giant red button below the reactor.This will activate the last of the reactors. Stand above the cube, face back towards the left room, and place the orange portal at the top of the wall. Head up the new stairway provided in the clean world.Place the orange portal somewhere outside of the left room and head through the blue portal to gain access to the main room without needing to head through the green portal again.Place the cube in view of the miasma doorway at an angle to send the laser through the door and into the other floor cone. Create a green portal in this room and bring the cube through the portal. In the ruined timeline, take the cube into the left room.Take the cube over to the drop-off point on the other ledge and head through another green portal. Press the red button on the right side to receive a cube.This will lift the four tiles the player is standing on to a previously inaccessible ledge. While standing on this piece of flooring, turn to face the cone on the floor and place the green portal on the wall behind it to activate the cone.Walk over to the outlined square on the floor near the wall that players face when they first enter the room. Go through the green portal again to the working room to see that the portal has not moved in this dimension.This will activate the cone on the floor in this dimension/ Head through the green portal once more and create another one of the orange oval-shaped portals on the wall opposite the right-hand window inside the left room.This will activate the receptor on the opposing wall. ![]() Above the window to the right of the blue miasma doorway, create a secondary orange oval-shaped portal.Create another green portal outside of the room to head back into the previous timeline where everything is working.Create a green portal anywhere in this room to leave it in the other timeline.Place an oval-shaped portal at the left end of this room for the laser to shoot into.After entering Chamber 15, head through the blue miasma door on the left.For Chamber 15 in particular, there are quite a few steps but with minimal use of the third green portal.
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